TransientDrawingMode Enumeration

Represents a drawing mode of a transient. Drawing modes can be used to specify the draw order. For a 2D graphics system, the topmost level is Contrast while the bottom-most level is Main. For a 3D graphics system, DirectShortTerm, Highlight and Contrast members also indicate the draw order, and the DirectShortTerm mode is the bottom-most level.

Namespace: Teigha.GraphicsInterface
Assembly: TD_Mgd (in TD_Mgd.dll) Version: 25.3.0.0
Syntax
public enum TransientDrawingMode
Members
Member name Value Description
Main 0 Main drawing mode (for internal use). For a 3D graphics system, this mode uses the main z-buffer.
Sprite 1 Sprite drawing mode (for internal use). For a 3D graphics system, this mode uses a separate z-buffer for sprites.
DirectShortTerm 2 ShortTerm drawing mode. For a 3D graphics system, renders directly to the device.
Highlight 3 Highlight drawing mode. For 2D and 3D graphics systems, renders transient directly to the device highlight effects.
DirectTopmost 4 Renders transient above all other render modes except the contrast mode.
Contrast 5 For 2D and 3D graphics systems, renders transient directly to the device in contrast style.
Count 6 Count of drawing modes (for internal use).
See Also

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