Insert

Works with Bricscad (Windows) Classic, Pro and Platinum, Bricscad (Linux) Classic and Pro

Inserts blocks, through a dialog box.

Accessing the Command

command bar:  insert

aliases:  i, ddinsert

menu bar:  Insert | Insert Block

toolbar:  Draw 2D |

status bar:  Name

 

: insert

Displays a dialog box:

Enter options, and then click OK.

Command Options

Option

Description

Name

Specifies the name of the block.

The block can exist in the drawing, or be any DWG file:

  • To choose a block in the drawing, enter a name, or click the Name droplist.

  • To choose a DWG file, click the Browse button.

Blocks are created with the Block command.

Browse

Displays the Open dialog box.

Choose a DWG file, and then click Open.

Path

Reports the path to the block, if opened from a DWG file.

 

Insertion Point

Specifies the insertion point of the block in the drawing.

Specify On-screen

Toggles where you specify the insertion coordinates:

  • Off - specifies the x,y,z coordinates in the dialog box.

  • On - specifies the coordinates  in the command bar after you click OK; prompts you:

Insertion point - specify the x,y or x,y,z coordinates of the block's lower left corner.

X

Specifies the x coordinate of the block's insertion point.

Y

Specifies the y coordinate of the block's insertion point.

Z

Specifies the z coordinate of the block's insertion point.

 

Scale

Scales the block:

  • Values larger than 1 - make the block larger.

  • 1 - inserts the block at actual size.

  • Values smaller than 1 - make the block smaller.

Specify On-screen

Toggles where you specify the scale factors:

  • Off - specifies the x,y,z scales in the dialog box.

  • On - Specifies the scale factor in the command bar after you click OK; prompts you:

Scale factor - specify the scale factor.

X

Specifies the scale factor along the x axis.

Enter a negative value to mirror the block about the y axis.

Y

Specifies the scale factor along the y axis.

Enter a negative value to mirror the block about the x axis.

Z

Specifies the scale factor along the z axis.

Uniform Scale

Toggles whether or not the same scale factor is used for all:

  • Yes - uses the x scale factor also for the y and z scale factors.

  • No - allows the x, y, and z scale factors to be different from each other.

 

Rotation

Specifies the rotation angle of the block about its insertion point:

  • Positive angles - rotate the block counter-clockwise.

  • Negative angles - rotate the block clockwise.

 

Specify On-screen

 

Toggles where you specify the rotation angle:

  • Off - Specifies the angle in the dialog box.

  • On - Specifies the angle in the command bar after you click OK; prompts you:

Rotation angle - specify the angle.

Angle

Specifies the rotation angle about the insertion point:

  • Positive angles rotate the image counter-clockwise.

  • Negative angles rotate the image clockwise.

 

Explode

Toggles whether the block is inserted exploded:

  • Yes - explode block; it is inserted with its constituent parts.

  • No - does not explode block; it is inserted as a block.

Grips Editing

Blocks can be edited directly through grips:

  1. Select the block. Notice that it has one grip located at the insertion point.

  2. Drag the grip to move the block.

Related Commands

-Insert - insert blocks and prompts for attribute values through the command bar.

InsertAligned - inserts blocks repeatedly, and inserts mirrored blocks.

PasteBlock - pastes entities from the Clipboard as blocks.

AttDef - defines attributes through a dialog box.

-AttDef - defines attributes through the command bar.

Block and -Block - create blocks from attribute definitions and entities.

EAttEdit - edits attribute values and most properties.

Explode - reduces blocks to constituent entities and attributes to tags.

Properties - edits block and attribute values and properties.

RefEdit - edits blocks and attributes in-place.


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