Insert

Works with Bricscad (Windows) Classic, Pro and Platinum, Bricscad (Linux) Classic, Pro and Platinum

Inserts blocks, through a dialog box.

Accessing the Command

command bar:  insert

aliases:  i, ddinsert

menu bar:  Insert | Insert Block

toolbar:  Insert |

 

: insert

Displays a dialog box:

Enter options, and then click OK.

Command Options

Option

Description

Name

Specifies the name of the block.

The block can exist in the drawing, or be any DWG file:

  • To choose a block in the drawing, enter a name, or click the Name droplist.

  • To choose a DWG file, click the Browse button.

Blocks are created with the Block command.

Browse

Displays the Open dialog box.

Choose a DWG file, and then click Open.

Path

Reports the path to the block, if opened from a DWG file.

 

Insertion Point

Specifies the insertion point of the block in the drawing.

Specify On-screen

Toggles where you specify the insertion coordinates:

  • Off - specifies the x,y,z coordinates in the dialog box.

  • On - specifies the coordinates  in the command bar after you click OK; prompts you:

Insertion point - specify the x,y or x,y,z coordinates of the block's lower left corner.

X

Specifies the x coordinate of the block's insertion point.

Y

Specifies the y coordinate of the block's insertion point.

Z

Specifies the z coordinate of the block's insertion point.

 

Scale

Scales the block:

  • Values larger than 1 - make the block larger.

  • 1 - inserts the block at actual size.

  • Values smaller than 1 - make the block smaller.

Specify On-screen

Toggles where you specify the scale factors:

  • Off - specifies the x,y,z scales in the dialog box.

  • On - Specifies the scale factor in the command bar after you click OK; prompts you:

Scale factor - specify the scale factor.

X

Specifies the scale factor along the x axis.

Enter a negative value to mirror the block about the y axis.

Y

Specifies the scale factor along the y axis.

Enter a negative value to mirror the block about the x axis.

Z

Specifies the scale factor along the z axis.

Uniform Scale

Toggles whether or not the same scale factor is used for all:

  • Yes - uses the x scale factor also for the y and z scale factors.

  • No - allows the x, y, and z scale factors to be different from each other.

 

Rotation

Specifies the rotation angle of the block about its insertion point:

  • Positive angles - rotate the block counter-clockwise.

  • Negative angles - rotate the block clockwise.

 

Specify On-screen

 

Toggles where you specify the rotation angle:

  • Off - Specifies the angle in the dialog box.

  • On - Specifies the angle in the command bar after you click OK; prompts you:

Rotation angle - specify the angle.

Angle

Specifies the rotation angle about the insertion point:

  • Positive angles rotate the image counter-clockwise.

  • Negative angles rotate the image clockwise.

 

Explode

Toggles whether the block is inserted exploded:

  • Yes - explode block; it is inserted with its constituent parts.

  • No - does not explode block; it is inserted as a block.

 

Block Unit

Controls the automatic scaling of the block with respect to the INSUNITS system variable of the current drawing.

Unit

Shows the INSUNITS setting of the inserted block or drawing.

Factor

Shows the calculated scaling factor with respect to the INSUNITS setting of the inserted block (or drawing) and the current drawing.

Grips Editing

Blocks can be edited directly through grips:

  1. Select the block. Notice that it has one grip located at the insertion point.

  2. Drag the grip to move the block.

Related Commands

-Insert - insert blocks and prompts for attribute values through the command bar.

InsertAligned - inserts blocks repeatedly, and inserts mirrored blocks.

PasteBlock - pastes entities from the Clipboard as blocks.

WBlock - writes blocks and other drawing parts to files on disk.

XAttach - attaches externally-referenced drawings through a dialog box.

AttDef - defines attributes through a dialog box.

-AttDef - defines attributes through the command bar.

Block and -Block - create blocks from attribute definitions and entities.

EAttEdit - edits attribute values and most properties.

Explode - reduces blocks to constituent entities and attributes to tags.

Properties - edits block and attribute values and properties.

RefEdit - edits blocks and attributes in-place.


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