SetPattern method

Sets the pattern name and type of the hatch.

 

Syntax

object.SetPattern(Type,PatternName)

Where:

     object is the name of the object to which hatch will be applied;.

     Type is one of the following HatchTypes:

     acHatchPatternTypeCustomDefined = 2

     acHatchPatternTypePreDefined = 1

     acHatchPatternTypeUserDefined = 0

     PatternName is a string identifying the pattern.

 


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