RenderType Enumeration

Specifies how the model's geometry should be rendered by the graphics system.

Namespace: Teigha.GraphicsSystem
Assembly: TD_Mgd (in TD_Mgd.dll) Version: 24.2.0.0
Syntax
public enum RenderType
Members
Member name Value Description
Main 0 Use main Z-buffer.
Sprite 1 Use alternate Z-buffer (for sprites).
Direct 2 Render on device directly.
Highlight 3 Render on device directly (skipping frame buffer and Z-buffer).
HighlightSelection 4 Render on device directly using highlighting style (skipping frame buffer and Z-buffer).
DirectTopmost 5 Render on top of all other render types without Z-buffer.
Contrast 6 Render with contrast style.
Count 7 Number of primary predefined RenderTypes.
UserFg1 7 User-defined foreground rendering type with Z-buffer.
UserFg2 8 User-defined foreground rendering type with own Z-buffer.
UserFg3 9 Second user-defined foreground rendering type without Z-buffer.
UserBg3 -1 User-defined background rendering type with Z-buffer.
UserBg2 -2 User-defined background rendering type with own Z-buffer.
UserBg1 -3 User-defined background rendering type without Z-buffer.
See Also

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