Specifies how the model's geometry should be
rendered by the graphics system.
Namespace: Teigha.GraphicsSystem
Assembly: TD_Mgd (in TD_Mgd.dll) Version:
24.2.0.0
Syntax
Public Enumeration RenderType
public enum class RenderType
Members
Member name |
Value |
Description |
Main |
0 |
Use main Z-buffer. |
Sprite |
1 |
Use alternate Z-buffer (for sprites). |
Direct |
2 |
Render on device directly. |
Highlight |
3 |
Render on device directly (skipping frame buffer and
Z-buffer). |
HighlightSelection |
4 |
Render on device directly using highlighting style (skipping
frame buffer and Z-buffer). |
DirectTopmost |
5 |
Render on top of all other render types without Z-buffer. |
Contrast |
6 |
Render with contrast style. |
Count |
7 |
Number of primary predefined RenderTypes. |
UserFg1 |
7 |
User-defined foreground rendering type with Z-buffer. |
UserFg2 |
8 |
User-defined foreground rendering type with own Z-buffer. |
UserFg3 |
9 |
Second user-defined foreground rendering type without
Z-buffer. |
UserBg3 |
-1 |
User-defined background rendering type with Z-buffer. |
UserBg2 |
-2 |
User-defined background rendering type with own Z-buffer. |
UserBg1 |
-3 |
User-defined background rendering type without Z-buffer. |
See Also