Rotate3D

Works with Bricscad (Windows) Classic, Pro and Platinum, Bricscad (Linux) Classic and Pro

Rotates entities about an axis in 3D space.

Accessing the Command

command bar:  rotate3d

alias:  3drotate

menu bar:  Modify | 3D Rotate

toolbar:  Modify |

 

: rotate3d

Prompts you in the command bar:

Select entities to rotate: (Choose one or more entities.)

Entities in set: 1

Select entities to rotate: (Choose more entities, or press Enter to continue.)

Select axis by: Entity/Last/View/Xaxis/Yaxis/Zaxis/<2 Points>: (Pick a point, or enter an option.)

Specify the second rotation axis point: (Pick another point.)

Reference/<Rotation Angle>: (Enter an angle, or type R.)

 

 

To rotate objects about a point, use the Rotate command.

Command Options

Option

Description

Select entities to rotate

Chooses the entities to be rotated.

You can choose one or more entities using any entity selection method.

Press Enter to end entity selection.

2 points

Specifies the start point of the axis of rotation.

Specify the second rotation axis point

Specifies the endpoint of the axis of rotation.

Entity

Uses the geometry of an entity as the axis for rotating the entities; prompts you:

Select an arc, circle, ellipse, line, 2D or 3D polyline segment - specify the entity.

Bricscad determines the axis of rotation from the entity:

  • Arc - the axis of rotation is vertically centered on the arc's center point.

  • Circle - the axis of rotation is vertically centered on the circle's center point.

  • Ellipse - the axis of rotation is vertically centered on the ellipses's enter point.

  • Line - the axis of rotation is the line.

  • 2D polyline segment - the axis of rotation is the segment.

  • 2D polyarc - the axis of rotation is vertically centered on the polyarc's center point.

  • 3D polyline segment - the axis of rotation is the segment.

Last

Uses the last entered axis for rotating the entities.

View

Uses the current view as the axis for rotating the entities; prompts you:

Specify point on view direction axis - locate the axis of rotation.

The axis of rotation is parallel to the direction of view, passing through the picked point.

Xaxis

The x axis is the axis of rotation; prompts you:

Specify point on the X axis - locate the axis of rotation.

The axis of rotation is parallel to the x axis, passing through the picked point.

Yaxis

The y axis is the axis of rotation; prompts you:

Specify point on the Y axis - locate the axis of rotation.

The axis of rotation is parallel to the y axis, passing through the picked point.

Zaxis

The z axis is the axis of rotation; prompts you:

Specify point on the Z axis - locate the axis of rotation.

The axis of rotation is parallel to the z axis, passing through the picked point.

 

Rotation angle

Specifies the angle by which to rotate the entities:

  • Enter a point to show the angle.

  • Enter a positive or negative number to specify the angle.

Positive numbers rotate entities counterclockwise from the positive x axis.

Reference

Specifies the new reference angle; prompts you:

Reference angle - specify the reference angle.

New angle - specify the angle by which to rotate the entities.

This option lets you define a different angle as the starting point.

 

Related Commands

Rotate - rotates entities about a point in 2D planes.

Align - aligns one entity with another.

Snap - rotates the cursor, ortho angle, and grid.

UCS - rotates the coordinate system.


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