Coordinate Input

When you create entities in a drawing, they are located in relation to the drawing's underlying Cartesian coordinate system. Every drawing has a fixed coordinate system called the World Coordinate System (WCS).

You can also define arbitrary coordinate systems located anywhere in three-dimensional space. These are called user coordinate systems (UCS) and can be located anywhere in the WCS and oriented in any direction.

To specify points and distances using the keyboard you can use the following formats:

If you place the @-character in front of the entry, the coordinates are calculated with respect to the previous point. This technique is called: Relative Coordinates.

Working with Cartesian coordinates

In the Cartesian coordinate system we use three perpendicular axes: the x-axis, the y-axis and the z-axis. All axes originate in the origin point of the coordinate system.  The x-axis and the y-axis define a horizontal plane, while the x-axis and the z-axis and the y-axis and the z-axis define vertical planes. A point is defined by its distances to the yz-, xz- and xy- planes. These distances are called the xyz-coordinates of a point.

If you want to enter the absolute Cartesian coordinates of a point, type the x-, y- and z- coordinates separated by commas: 45.5,57.3,60

If you omit the z-coordinate, the point is placed in the xy-plane (Z = 0).

If you place the @-character in front of the entry (@x,y), the coordinates are calculated with respect to the previous point. This technique is called Relative Cartesian coordinates.

Using relative Cartesian coordinates to draw a rectangle

  1. Launch the RECTANGLE command.

  2. Specify the first corner of the rectangle.

  3. In the command bar type: @<width>,<height>

  4. <width> = the width of the rectangle in drawing units,  measured along the x-axis

  5. <height> = the height of the rectangle in drawing units, measured along the y-axis

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Working with cylindrical coordinates

In a cylindrical coordinate system we use three perpendicular axes: the x-axis, the y-axis and the z-axis. All axes originate in the origin point of the coordinate system.  The x-axis and the y-axis define a horizontal plane, while the x-axis and the z-axis and the y-axis and the z-axis define vertical planes.

A point is defined using the following format: R<alpha, z.

If the z-coordinate is omitted, cylindrical coordinates are referred to as polar coordinates.

If you place the @-character in front of the entry, the coordinates are calculated with respect to the previous point. This technique is called Relative Cylindrical coordinates.

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Working with spherical coordinates

In a cylindrical coordinate system we use three perpendicular axes: the x-axis, the y-axis and the z-axis. All axes originate in the origin point of the coordinate system.  The x-axis and the y-axis define a horizontal plane, while the x-axis and the z-axis and the y-axis and the z-axis define vertical planes.

A point is defined using the following format: R<alpha<beta

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