Rotates the camera by the specified amount
about the eye vector.
Namespace: Teigha.GraphicsSystem
Assembly: TD_Mgd (in TD_Mgd.dll) Version:
24.2.0.0
Syntax
public virtual void Roll(
double rollAngle
)
Public Overridable Sub Roll (
rollAngle As Double
)
public:
virtual void Roll(
double rollAngle
)
abstract Roll :
rollAngle : float -> unit
override Roll :
rollAngle : float -> unit
Parameters
- rollAngle Double
- [in] Camera counterclockwise (CCW) roll angle.
Remarks
Positive angles
rotate the camera counterclockwise about the eye vector when viewed
from the camera position to the target. This corresponds to a
clockwise rotation of the up vector. Camera coordinates are
relative to the view of a target from a camera. * The Y-axis is
along the up vector. * The Z-axis (eye vector) is along the vector
from the camera position to the target. * The X-axis is the cross
product of the Y-axis and the Z-axis. All angles are expressed in
radians.
See Also