mech:compdef-set-physicalmaterial
(mech:compdef-set-physicalmaterial
blkRefOrSolid materialName)
Assigns the materialName material to the
component, referenced by the blkRefOrSolid (ename)
entity.
Arguments |
blkRefOrSolid
(ename) the entity |
Return |
T on success, or NIL in case of an error |
Example |
(vl-load-mech)
1 |
Remarks |
blkRefOrSolid could be a BlockReference or 3dSolid |
Note |
if no material with materialName exists, a new material using the specified name is automatically created |
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