Chamfer

Works with Classic, Pro

Creates chamfers; adds an angle to intersections.

Accessing the Command

command bar:  chamfer

alias:  cha

menu bar:  Modify | Chamfer

toolbar:  Modify | Chamfer/Fillet |

 

: chamfer

Prompts you in the command bar:

Chamfer (dist1=0.5000, dist2=0.5000):  Settings/Polyline/<Select first entity>:  (Select an entity, or enter an option.)

Select second entity: (Select another entity.)

Chamfered intersection.

Chamfered polyline.

Command Options

Option

Description

Select first entity

Selects the first entity to be chamfered.

Only open entities can be chamfered, with one exception: vertices of closed polylines can be chamfered with the Polyline option.

This command cannot place a chamfer between two polylines,but it can place a chamfer between a line and a polyline, even a closed polyline.

Select second entity

Selects the second entity.

The two entities need not meet, but cannot be parallel to each other.

Settings

Displays the Settings dialog box for changing chamfer parameters.

Polyline

Chamfers the vertices of a polyline; prompts you:

Select 2D polyline to chamfer: (Select a polyline with at least one vertex.)

Settings

 

 

Setting

Description

Chamfer Mode

Determines how the chamfer is created:

  • Distance-Distance - specify two distances.

  • Length-Angle - specify length and angle.

Chamfer First Distance

Specifies the default value of the first chamfer distance.

Chamfer Second Distance

Specifies the default value of the first second distance.

Chamfer Length

Specifies the default length of the chamfer.

Chamfer Angle

Specifies the default angle of the chamfer.

Trim Mode

Toggles whether intersecting entities are trimmed:

  • Yes - trims intersecting entities back to the chamfer.

  • No - does not trim intersecting entities.

Related Commands

Break - cuts parts out of entities.

Fillet - fillets intersections.

Settings - specifies parameters for chamfers.

SolidEdit - edits faces, edges, and bodies of solid models.

Trim - trims entities where they cross other entities.

 

 

 

 


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