Lights

Commands: DISTANTLIGHT, GEOGRAPHICLOCATION,  LIGHT, LIGHTLIST, POINTLIGHT, SPOTLIGHT, SUNPROPERTIES, WEBLIGHT

Lighting is the key to make the viewer believe to look at a realistic scene.

Lighting glossary

General properties

The general properties are common to all lights:

Spotlight hotspot and falloff properties

When a surface is illuminated by a spotlight, there is an area of maximum illumination (hotspot) that is surrounded by an area of lesser intensity (falloff).

 

Hotspot angle = 55, Falloff angle = 60

Hotspot angle = 30, Falloff angle = 60

 

The difference between the hotspot angle and the falloff angle defines the area of lesser light intensity.

If the falloff angle and the hotspot angle are almost equal  the edge of light cone is rather sharp (left).

The greater the difference between both angles, the softer the edge of the light cone (right).

Photometric properties

(not yet implemented)

color temperatures

lamp color list

Geometry properties

Attenuation properties

In the real world, an object appears darker if it is farther away from the light source. The attenuation properties define how the light diminishes over distance.  Attenuation does not apply to photometric lights.

An alternative method to control the distance a light shines is the use of limits, which define the points from where a light starts to shine and where it stops. Using limits decreases the time needed to calculate the illumination of a scene.

Attenuation properties apply to spot lights and point lights.

No attenuation

Inverse linear attenuation

Inverse square attenuation

 

To open the light list in the Drawing Explorer

Do one of the following:

 

Icon

Tool name

Description

New light

Closes the Drawing Explorer - Lights dialog, then guides you to the creation of a new light in the drawing.

Delete light

Deletes the selected light.

Select in drawing

 

Closes the Drawing Explorer - Lights dialog and selects the light's glyph in the drawing.

The properties of the light display in the Properties Bar.

Light ON

Click to switch light off.

Light OFF

Click to switch light on.

To define a light

  1. Do one of the following:
  2. Type light in the command bar, then press Enter.

The command bar reads: Enter light type [Point/Spot/Web/Distant] <Point>:

A prompt menu displays:

Choose a light type in the prompt menu.

  1. Do one of the following:

The command bar reads: Specify target position <0,0,-10>:

  1. Do one of the following:

The command bar reads: Enter an option to change: Name/Intensity factor/Status/Photometry/Hotspot/Falloff/shadoW/Attenuation/filterColor/<eXit>:

A prompt menu displays:

  1. Do one of the following:

The command bar reads: Enter light name <Spotlight1>:

  1. Do one of the following:

The command bar reads: Enter an option to change: Name/Intensity factor/Status/Photometry/Hotspot/Falloff/shadoW/Attenuation/filterColor/<eXit>:

  1. Do one of the following:

You are prompted to define the selected property in the command bar.

  1. Do one of the following to conclude the creation of the light:
  2. Choose Exit in the prompt menu.
  3. Press Enter.

 

NOTE

It is not possible to define a web light if the LIGHTINGUNITS system variable is zero (No lighting units).

 

To edit a light

  1. Select the light in the drawing.
    If the Properties bar is not open yet, double click the light.

The properties of the selected light display in the Properties Bar:

  1. To edit a property:
  2. Expand the settings group if needed.
  3. Select the property
  4. Edit the selected property.
     

To define the sun properties

  1. Do one of the following:
  2. Click the Sun Properties... tool button () on the Render toolbar.
  3. Type sunproperties or sun in the command bar, then press Enter.

The Drawing Explorer - Lights dialog displays, showing the sun properties in the Editor pane.

  1. To edit a property:
  2. Expand the settings group if needed.
  3. Select the property
  4. Edit the selected property.

To define the geographic location

  1. Do one of the following:
  2. Click the Geographic location... tool button () on the Render toolbar.
  3. Click the Geographic location... tool button () on Editor pane of the Drawing Explorer - Lights dialog.
  4. Type geographiclocation or geo in the command bar, then press Enter.

The Geographic Location dialog displays:

  1. Do one of the following:
  2. Type the latitude and longitude of the location in the Latitude and Longitude fields and select the appropriate hemisphere for each setting.
  3. Click the Choose location... button, then select a city and timezone and click the OK button.

  1. Choose a time zone in the Time Zone list.
  2. Define the direction of the north.
  3. Click the OK button.

 

 

 

 

 

 

 

 

 

 

 

 


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