Pro, Platinum
Pro, Platinum
Pro, Platinum
Allows to adjust how a texture image is mapped to faces of a 3D solid and filled entities such as 3D faces, wide polylines and polygon meshes.
Accessing the Command
command bar: materialmap
menu bar: View | Rendering | Material Map
toolbar: Rendering |
: materialmap
Prompts you in the command bar:
Select an option [Box/Planar/Spherical/Cylindrical/Copy mapping to (Y)/Reset mapping)] <Box>: (Choose an option or press Enter to choose Box mapping.)
Select faces or entities: (Select an entity.)
Entities in set: 1
Select faces or entities: (Select more entities or press Enter.)
The manipulator of the selected mapping mode displays.
Command Options
Option |
Description |
Use any of the selection procedures to select entities. See the Select command. All selected entities are included in the yellow bounding box of the manipulator.
To scale the mapping image:
To move the
mapping image:
To rotate the mapping
image:
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Wraps the texture around the six faces of a the bounding box of the selected entity or entities.
Prompts you: Edit the mapping or [reseT/sWitch mapping mode] <Accept current mapping>: Press Enter to accept the mapping or choose an option.
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Aligns the texture to a single face. To select a face of a 3D solid: - Set SELECTIONPREVIEW = 2 or 3 or check the Select Faces option of the SELECTIONMODES system variable. - Place the cursor over the 3D solid face and click when the face highlights. Repeatedly hit the TAB key to select an obscured face
Prompts you: Edit the mapping or [reseT/sWitch mapping mode] <Accept current mapping>: Press Enter to accept the mapping or choose an option.
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Aligns the texture to a spherical shape. The top and bottom edges of the image are compressed to a point at the north and south poles of the sphere.
Spherical mapping of a brick pattern (left) compared to box mapping (right).
Prompts you: Edit the mapping or [reseT/sWitch mapping mode] <Accept current mapping>: Press Enter to accept the mapping or choose an option.
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Aligns the texture to a cylinder shape. The vertical edges of the image are wrapped together. The height of the image is scaled along the axis of the cylindrical shape.
Cylindrical mapping of a wood pattern (left) compared to a box mapping (right).
Prompts you: Edit the mapping or [reseT/sWitch mapping mode] <Accept current mapping>: Press Enter to accept the mapping or choose an option.
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Applies mapping from the source entity or face to the selected entities, thus duplicating the mapping, including any adjustments, to other entities. All entities share the same mapping origin, axes and scale. As a result the texture image is extended seamlessly from one entity to another . Prompts you: Select face or entity: Select the source entity. Select the entities to copy the mapping to: Select faces or entities: Select the target entity. Entities in set: 1 Select faces or entities: Select more target entities or press Enter.
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Restores the default mapping; reverses all previously applied adjustments. |
Related Commands
MatBrowserOpen - opens the materials browser, which shows an overview of available high-resolution render materials.
Materials - creates materials and edits their properties through the Drawing Explorer.
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