Creates a 3D solid by sweeping a closed 2D entity along a path.
Accessing the Command
command bar: sweep
menu bar: Model| 3D Solids | Sweep
toolbar: 3D Solids|
: sweep
Prompts you in the command bar:
Select entities: (Select one or more closed 2D entities)
Entities in set: 1
Select entities: (Select more closed 2D entities, or right click to stop selecting 2D entities)
Select sweep path or [Alignment/Base point/Twist]: (Select a linear 2D entity or choose an option)
The selected closed 2D entities are swept along the path.
Depending on the value of the DELOBJ (Delete Entity) system variable, the defining entities are either retained or deleted or you are prompted whether to keep or delete the source entities.
Command Options
Option |
Description |
By default 2D entities are placed perpendicular to the sweep path automatically. The Alignment option allows to sweep 2D entities at their current orientation. Prompts you: Align sweep entity perpendicular to path before sweep? [Yes/No]<Yes>:
In the images above a circle is swept along a helix path. Left: Alignment is ON (circle is placed perpendicularly to the sweep path) Right: Alignment is OFF (circle is not rotated) |
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Defines the point on the sweep entity that follows the path. Prompts you: Specify base point: pick a point in the drawing. |
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Specifies a twist angle for the swept entity or entities. The twist angle is the amount of rotation along the entire length of the sweep path. Prompts you: Enter twist angle or [allow Banking for a non-planar sweep path (Bank)] <0>: Do one of the following:
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Grips Editing
Sweep solids can only be moved using grips.
Related Commands
dmExtrude - creates a 3D solids by extruding closed 2D entities or regions.
dmRevolve - creates 3D solids by revolution of closed 2D entities or regions about an axis.
dmThicken - creates 3D solids by thickening (i.e. adding thickness to) surfaces, their faces, faces of 3D solids and wire entities such as lines, arcs, polylines, ...
Extrude - extrudes 2D entities to 3D solids.
Loft - creates 3D solids passing through two or more cross sections.
Revolve - revolves 2D closed entities to turn them into 3D solids.
RevSurf - creates a 3D mesh surface by revolving a linear entity around a line.
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