AttEdit

Works with Bricscad (Windows) Classic and Pro, Bricscad (Linux) Classic

Edits attributes' values and properties.

Accessing the Command

command bar:  attedit

alias:  -ate

menu bar:  Tools | Edit Attributes

toolbar:  Tools |

 

: attedit

Prompts you in the command bar:

Edit attributes one at a time? <Y> (Enter Y or N.)

 

This command is meant for editing attributes globally, and for use with macros, scripts, and LISP routines.

For editing individual attributes, it is easier to use the dialog box of the EAttEdit command.

As you change the attribute text, Bricscad previews them:

 

To edit the values and all properties of attribute text one attribute at a time:

Edit attributes one at a time? <Y> (Press Enter for yes.)

Edit attributes of which blocks? <*>: (Press Enter for all, or specify the block names.)

Edit attributes with these names <*>: (Press Enter for all, or specify the attribute tags.)

Edit attributes with this text <*>: (Press Enter for all, or specify the attribute values.)

Select attributes: (Select one or more attributes.)

Entities in set: 1

Select attributes: (Press Enter to end entity selection.)

1 attributes were selected.

Position/Angle/Text/Style/Color/Height/Layer/Next/pRev/Quit/<Next>:  (Enter an option, or press Enter to exit the command.)

 

To edit the values only of all attributes:

Edit attributes one at a time? <Y>: (Type N.)

Global edit of attribute values.

Edit only attributes visible on screen? <Y> (Type Y or N.)

Edit attributes of which blocks? <*>: (Press Enter for all, or specify the block names.)

Edit attributes with these names <*>: (Press Enter for all, or specify the attribute names.)

Edit attributes with this text <*>: (Press Enter for all, or specify the value names.)

Select attributes: (Select one or more attributes.)

Entities in set: 1

Select attributes: (Press Enter to end entity selection.)

1 attributes were selected.

Text to change: (Enter existing attribute value.)

New text: (Enter replacement value.)

Command Options

Option

Description

Edit attributes of which blocks

 

Specifies the names of blocks. You can use wildcards to specify similarly named blocks:

  • * refers to all characters in the block's name.

  • ? refers to individual characters.

Edit attributes with these names

Specifies the names of attributes. You can use wildcards to specify similarly named tags.

Edit attributes with this text

Specifies the values of attributes. You can use wildcards to specify similarly named values.

Select attributes

Chooses the attributes to edit.

Position

Moves the attribute's insertion point:

Enter text insertion point - pick a new point, or enter coordinates.

Angle

Changes the rotation angle of the attribute text. Prompts you:

New rotation angle <0> - enter a new angle, or pick two points to specify the angle.

Text

Changes the value of the attribute. Prompts you:

Change/<Replace> - type C or R.

  • Text to change searches and replaces text.

  • New attribute text replaces the text of the currently selected attribute.

Style

Changes the text style of the attribute; the style name must exist in the drawing. (Use the Style command to create styles.)

New text style or ENTER for no change <Standard> - enter a different style name, or press Enter to keep the style.

Color

Changes the color of the attribute text:

New color <BYLAYER> - enter a different color name or number.

Height

Change the height of the attribute text:

New text height <0.2> - enter a different text height, pick two points in the drawing, or press Enter to keep the height.

Layer

Changes the layer of the attribute; the layer name must exist in the drawing. (Use the Layer command to create layers.)

New layer or ENTER for no change <0> - enter a different layer name, or press Enter to keep the layer.

Next

Goes to the next attribute; if there are no more attributes to edit, exits the command.

pRev

Goes to the previous attribute, if any.

Edit only attributes visible on screen

Determines which group of attributes to edit:

  • Y (yes) edits only attributes visible in the current viewport.

  • N (no) edits all attributes in the drawing.

Text to change

Specifies the attribute value to change.

New text

Specifies the replacement value.

Quit

Exits the command.

Related Commands

AttDef - defines attributes through a dialog box.

-AttDef - defines attributes through the command bar.

AttDisp - toggles the display of attribute text.

Block and -Block - create blocks from attribute definitions and entities.

DdAtte - edits the values of attributes through a dialog box.

EAttEdit - edits attribute values and most properties.

Explode - reduces attributes to tags.

Insert - inserts blocks and prompts for attribute values through a dialog box.

-Insert - insert blocks and prompts for attribute values through the command bar.

Properties - edits attribute values and properties.

RefEdit - edits blocks and attributes in-place.


Bricscad™ is commercialized by Bricsys NV. Bricsys NV and Vondle NV are fully owned subsidiaries of Menhirs NV. Copyright © 2001- Menhirs NV - All rights reserved.