Box

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Creates a box as a polyface mesh (Classic); Creates box as a 3D solid (Pro and Platinum).

Accessing the Command

command bar:  box

menu bar:  Model | 3D Solids | Box

toolbar:   3D Solids |

 

: box

Prompts you in the command bar:

Center/<Corner of box> <0.0000,0.0000,0.0000>: (Pick a point, or enter an option.)

Cube/Length/<Opposite corner>: (Pick another point, or enter an option.)

Height of box: (Pick two points, or enter a height.)

 

If Dynamic Dimensions are active, you can enter the dimensions in the dynamic dimensions entry fields.

 

Command Options

Option

Description

Corner of box

Specifies one corner of the box's base.

Enter x,y,z coordinates or pick a point in the drawing.

Center

Specifies the center of the box's base.

Enter x,y,z coordinates or pick a point in the drawing.

Cube

Specifies a box with equal sides:

Length of sides of cube - enter a length, or pick two points.

Length

Specifies the lengths of each side:

Length of side of box - specify the length in the x direction.

Width of box - specify the length in the y direction.

Height of box - specify the length in the z direction.

You may enter negative values to draw the box in the downward directions.

Opposite corner

Specifies the opposite corner of the box's base.

Enter x,y,z coordinates or pick a point in the drawing.

Height of box

Specifies the height of the box.

Enter a length or pick two points in the drawing.

Grips Editing

Boxes can be edited directly through grips:

  1. Select the box. Notice that it has many grips.

  2. Drag any grip to move the box. (All eight grips perform the same function: move.)

Related Commands

Cone - creates 3D cones as solid models.

Cylinder - creates 3D cylinders as solid models.

Dish - creates the lower half of 3D balls as solid models.

Dome - creates the upper half of 3D balls as solid models.

Extrude - extrudes 2D entities into 3D solid models.

Interfere - creates 3D volumes of intersecting 3D solid models.

Intersect - removes volumes not in common between two solid models.

MassProp - reports the mass properties of 3D solid models and 2D regions.

Revolve - revolves 2D entities into 3D solid models.

Section - creates 2D regions from 3D models.

Slice - cuts 3D solids into two parts.

SolidEdit - edits the bodies, faces, and edges of 3D models.

Sphere -  creates 3D balls as solid models.

Subtract - removes one solid model from a second.

Torus - creates 3D donuts as solid models.

Union - joins two or more solid models into a single entity.

Wedge - creates 3D wedges as solid models.


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