Sphere

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Creates a sphere as a polygon mesh (Classic); creates a sphere as a 3D solid (Pro and Platinum).

Accessing the Command

command bar:  sphere

menu bar:  Model | 3D Solids | Sphere

toolbar:   3D Solids |

 

: sphere

Prompts you in the command bar:

Center of sphere: (Pick a point, or enter coordinates.)

Diameter/<Radius of sphere>: (Specify a distance, or type D.)

 

 

If Dynamic Dimensions are active, you can enter the radius in the dynamic dimension entry field.

 

Command Options

Option

Description

Center of sphere

Specifies the center point of the sphere; enter x,y- or x,y,z-coordinates, or pick a point in the drawing.

Radius of sphere

Specifies the radius.

Diameter

Specifies the diameter.

 

Grips Editing

Spheres can be edited directly through grips:

  1. Select the sphere. Notice that it has one grip.

  2. Drag the grip to move the sphere.

Related Commands

Box - creates 3D boxes as solid models.

Cone - creates 3D cones as solid models.

Cylinder - creates 3D cylinders as solid models.

Dish - creates the lower half of 3D balls as solid models.

Dome - creates the upper half of 3D balls as solid models.

Extrude - extrudes 2D entities into 3D solid models.

Interfere - creates 3D volumes of intersecting 3D solid models.

Intersect - removes volumes not in common between two solid models.

MassProp - reports the mass properties of 3D solid models and 2D regions.

Revolve - revolves 2D entities into 3D solid models.

Slice - cuts 3D solids into two parts.

SolidEdit - edits the bodies, faces, and edges of 3D models.

Subtract - removes one solid model from a second.

Torus - creates 3D donuts as solid models.

Union - joins two or more solid models into a single entity.

Wedge - creates 3D wedges as solid models.


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