Pyramid

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Creates a pyramid as a 3D solid (Pro and Platinum). Creates a pyramid as a polygon mesh (Classic)

Accessing the Command

command bar:  pyramid

alias: pyr

menu bar:  Model | 3D Solids | Pyramid

toolbar:  3D Solids |

 

: pyramid

Command sequence in Pro and Platinum

Prompts you in the command bar:

Specify center point or Edge/Sides: (Pick a point, or enter coordinates.)

Specify base radius or Inscribed: (Type a value and press Enter or pick a point.)

Specify height or 2Point/Axis endpoint/Top radius: (Type a value and press Enter or pick a point.)

The base face of the pyramid is inscribed in the blue circle and circumscribes the red circle.

Command Options

Option

Description

Sides

Allows to specify the number of sides or vertices of the base face.

Prompts you:

Enter number of sides <4>: Type a number of press Enter to accept the current number.

Edge

Allows to specify the length of the edges of the base face.

Prompts you:

Specify first endpoint of edge: specify a point.

Specify second point of edge: specify a point.

Base radius Inscribed

Allows to define the radius of the circle the base face of the pyramid is inscribed in.

Prompts you:

Specify base radius or Circumscribed: enter a value or specify a point.

Base radius circumscribed

Allows to define the radius of the circle the base face of the pyramid circumscribes.

Prompts you:

Specify base radius or Inscribed: enter a value or specify a point.

2Point

Allows to set the height of the pyramid by specifying two points.

Prompts you:

Specify first point: specify a point.

Specify second point: specify a point

Axis endpoint

Allows to set the height and orientation of the pyramid axis by specifying the top of the pyramid.

Prompts you:

Specify axis endpoint: specify a point.

Top radius

Allows to create a truncated pyramid.

Prompts you:

Specify top radius <0.0>: type a value or specify a point to define the radius of the circle the top face of the pyramid is inscribed in.

Specify height or 2Point/Axis endpoint: type a value or specify a point.

Command sequence in Classic

Prompts you in the command bar:

First point for base of pyramid: (Pick a point, or enter coordinates.)

Second point: (Pick another point, or enter coordinates.)

Third point: (Pick a third point, or enter coordinates.)

Tetrahedron/<Last point for base>: (Pick the last point, enter coordinates, or type T.)

Ridge/Top surface/<Apex of pyramid>: (Enter an option, pick a point, or enter coordinates.)

 

This command draws:

 

To draw a rotated pyramid, specify the angle during the Apex option.

Command Options

Option

Description

First point for base of pyramid

Specifies the first corner of the pyramid's base.

Second point

Specifies the second corner of the base.

Third point

Specifies the third point of a pyramid's base, or the last point for a tetrahedron base.

Last point for base

Specifies the fourth point for a pyramid's base.

Apex of pyramid

Specifies the height and angle of the pyramid; draws a pointy top.

Tetrahedron

Draws tetrahedrons. Prompts you:

Apex of tetrahedron - specifies the top of the tetrahedron.

Ridge

Draws a ridge at the top of the pyramid. Prompts you:

Start of ridge - specifies the height and location of one end of the ridge.

End of ridge - specifies the height and location of the other end of the ridge.

Top surface

Draws a flat surface at the top of the pyramid. Prompts you:

First point on top surface of pyramid - specifies the starting corner of the pyramid's flat top.

Second point - specifies the next corner.

Third point -specifies the third corner for a pyramid, and the last corner for a tetrahedron.

Last point of top surface - specifies the fourth corner for the pyramid.

Grips Editing

Pyramids can be edited directly through grips:

  1. Select the pyramid. Notice that it has several grips.

  2. Drag a grip to move the pyramid. (All grips perform the same function: move.)

Related Commands

Box - creates 3D boxes as solid models.

Cone - creates 3D cones as solid models.

Cylinder - creates 3D cylinders as solid models.

Dish - creates the lower half of 3D balls as solid models.

Dome - creates the upper half of 3D balls as solid models.

Extrude - extrudes 2D entities into 3D solid models.

Interfere - creates 3D volumes of intersecting 3D solid models.

Intersect - removes volumes not in common between two solid models.

MassProp - reports the mass properties of 3D solid models and 2D regions.

Pyramid - creates a pyramid as a 3D solid (Pro and Platinum). Creates a pyramid as a polygon mesh (Classic)

Revolve - revolves 2D entities into 3D solid models.

Slice - cuts 3D solids into two parts.

SolidEdit - edits the bodies, faces, and edges of 3D models.

Sphere -  creates 3D balls as solid models.

Subtract - removes one solid model from a second.

Torus - creates 3D donuts as solid models.

Union - joins two or more solid models into a single entity.

 


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