Creates a pyramid as a 3D solid (Pro and Platinum). Creates a pyramid as a polygon mesh (Classic)
Accessing the Command
command bar: pyramid
alias: pyr
menu bar: Model | 3D Solids | Pyramid
toolbar: 3D Solids |
: pyramid
Prompts you in the command bar:
Specify center point or Edge/Sides: (Pick a point, or enter coordinates.)
Specify base radius or Inscribed: (Type a value and press Enter or pick a point.)
Specify height or 2Point/Axis endpoint/Top radius: (Type a value and press Enter or pick a point.)
The base face of the pyramid is inscribed in the blue circle and circumscribes the red circle.
Command Options
Option |
Description |
Allows to specify the number of sides or vertices of the base face. Prompts you: Enter number of sides <4>: Type a number of press Enter to accept the current number. |
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Allows to specify the length of the edges of the base face. Prompts you: Specify first endpoint of edge: specify a point. Specify second point of edge: specify a point. |
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Allows to define the radius of the circle the base face of the pyramid is inscribed in. Prompts you: Specify base radius or Circumscribed: enter a value or specify a point. |
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Allows to define the radius of the circle the base face of the pyramid circumscribes. Prompts you: Specify base radius or Inscribed: enter a value or specify a point. |
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Allows to set the height of the pyramid by specifying two points. Prompts you: Specify first point: specify a point. Specify second point: specify a point |
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Allows to set the height and orientation of the pyramid axis by specifying the top of the pyramid. Prompts you: Specify axis endpoint: specify a point. |
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Allows to create a truncated pyramid. Prompts you: Specify top radius <0.0>: type a value or specify a point to define the radius of the circle the top face of the pyramid is inscribed in. Specify height or 2Point/Axis endpoint: type a value or specify a point.
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Prompts you in the command bar:
First point for base of pyramid: (Pick a point, or enter coordinates.)
Second point: (Pick another point, or enter coordinates.)
Third point: (Pick a third point, or enter coordinates.)
Tetrahedron/<Last point for base>: (Pick the last point, enter coordinates, or type T.)
Ridge/Top surface/<Apex of pyramid>: (Enter an option, pick a point, or enter coordinates.)
This command draws:
Pyramids with four-sided base and four sides; the base does not need to be an equilateral.
Tetrahedrons with triangular base and three sides; the base can be scalene.
Pyramids with pointed, ridged, or flat tops.
To draw a rotated pyramid, specify the angle during the Apex option.
Command Options
Option |
Description |
Specifies the first corner of the pyramid's base. |
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Specifies the second corner of the base. |
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Specifies the third point of a pyramid's base, or the last point for a tetrahedron base. |
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Specifies the fourth point for a pyramid's base. |
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Specifies the height and angle of the pyramid; draws a pointy top. |
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Draws tetrahedrons. Prompts you: Apex of tetrahedron - specifies the top of the tetrahedron. |
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Draws a ridge at the top of the pyramid. Prompts you: Start of ridge - specifies the height and location of one end of the ridge. End of ridge - specifies the height and location of the other end of the ridge. |
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Draws a flat surface at the top of the pyramid. Prompts you: First point on top surface of pyramid - specifies the starting corner of the pyramid's flat top. Second point - specifies the next corner. Third point -specifies the third corner for a pyramid, and the last corner for a tetrahedron. Last point of top surface - specifies the fourth corner for the pyramid. |
Grips Editing
Pyramids can be edited directly through grips:
Select the pyramid. Notice that it has several grips.
Drag a grip to move the pyramid. (All grips perform the same function: move.)
Related Commands
Box - creates 3D boxes as solid models.
Cone - creates 3D cones as solid models.
Cylinder - creates 3D cylinders as solid models.
Dish - creates the lower half of 3D balls as solid models.
Dome - creates the upper half of 3D balls as solid models.
Extrude - extrudes 2D entities into 3D solid models.
Interfere - creates 3D volumes of intersecting 3D solid models.
Intersect - removes volumes not in common between two solid models.
MassProp - reports the mass properties of 3D solid models and 2D regions.
Pyramid - creates a pyramid as a 3D solid (Pro and Platinum). Creates a pyramid as a polygon mesh (Classic)
Revolve - revolves 2D entities into 3D solid models.
Slice - cuts 3D solids into two parts.
SolidEdit - edits the bodies, faces, and edges of 3D models.
Sphere - creates 3D balls as solid models.
Subtract - removes one solid model from a second.
Torus - creates 3D donuts as solid models.
Union - joins two or more solid models into a single entity.
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