Creates a cylinder as a polygon mesh (Classic); creates a cylinder as a 3D solid (Pro and Platinum).
Accessing the Command
command bar: cylinder
alias: cyl
menu bar: Model | 3D Solids | Cylinder
toolbar: 3D Solids |
: cylinder
Prompts you in the command bar:
Select center point or [3Point/2Point/Tangent-tangent-radius/Elliptical]: (Enter coordinates, pick a point, or choose an option.)
Radius of base of cylinder or Diameter <x.xx>: (Enter a distance or press Enter to accept the previously entered value, pick a point, or enter D.)
Specify height or [2Point/Axis endpoint] <x.xx>: (Enter a distance or press Enter to accept the previously entered value, pick a point, or choose an option.)
If Dynamic Dimensions are active, you can enter the dimensions in the dynamic dimensions entry fields.
Command Options
Option |
Description |
Specifies the radius of the cylinder; prompts you: Diameter of base of cylinder <x.xx>: - enter coordinates, a distance, pick a point or press Enter to accept the previously entered value. |
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Specifies the height of the cylinder as the distance between two points. Prompts you: Specify first point - enter coordinates or pick a point. Specify second point - enter coordinates or pick a point. |
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Specifies the endpoint of the axis, allowing to create a cylinder of which the axis is not parallel to the Z-axis of the current coordinate system. Prompts you: Specify axis endpoint - enter coordinates or pick a point. |
Grips Editing
Cylinders can be edited directly through grips:
Select the cylinder. Notice that it has two grips.
Drag a grip to move the cylinder. (Both grips perform the same function: move.)
Related Commands
Box - creates 3D boxes as solid models.
Cone - creates 3D cones as solid models.
Dish - creates the lower half of 3D balls as solid models.
Dome - creates the upper half of 3D balls as solid models.
Extrude - extrudes 2D entities into 3D solid models.
Interfere - creates 3D volumes of intersecting 3D solid models.
Intersect - removes volumes not in common between two solid models.
MassProp - reports the mass properties of 3D solid models and 2D regions.
Pyramid - creates a pyramid as a 3D solid (Pro and Platinum). Creates a pyramid as a polygon mesh (Classic)
Region - creates 2D regions from 2D entities.
Revolve - revolves 2D entities into 3D solid models.
Section - creates 2D regions from 3D models.
Slice - cuts 3D solids into two parts.
SolidEdit - edits the bodies, faces, and edges of 3D models.
Sphere - creates 3D balls as solid models.
Subtract - removes one solid model from a second.
Torus - creates 3D donuts as solid models.
Union - joins two or more solid models into a single entity.
Wedge - creates 3D wedges as solid models.
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