Cylinder

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Creates a cylinder as a polygon mesh (Classic); creates a cylinder as a 3D solid (Pro and Platinum).

Accessing the Command

command bar:  cylinder

alias:  cyl

menu bar:  Model | 3D Solids | Cylinder

toolbar:  3D Solids |

 

: cylinder

Prompts you in the command bar:

Select center point or [3Point/2Point/Tangent-tangent-radius/Elliptical]: (Enter coordinates, pick a point, or choose an option.)

Radius of base of cylinder or Diameter  <x.xx>: (Enter a distance or press Enter to accept the previously entered value, pick a point, or enter D.)

Specify height or [2Point/Axis endpoint] <x.xx>: (Enter a distance or press Enter to accept the previously entered value, pick a point, or choose an option.)

 

 

If Dynamic Dimensions are active, you can enter the dimensions in the dynamic dimensions entry fields.

 

 

Command Options

Option

Description

Diameter

Specifies the radius of the cylinder; prompts you:

Diameter of base of cylinder <x.xx>: - enter coordinates, a distance, pick a point or press Enter to accept the previously entered value.

2Point

Specifies the height of the cylinder as the distance between two points.

Prompts you:

Specify first point - enter coordinates or pick a point.

Specify second point - enter coordinates or pick a point.

Axis endpoint

Specifies the endpoint of the axis, allowing to create a cylinder of which the axis is not parallel to the Z-axis of the current coordinate system.

Prompts you:

Specify axis endpoint - enter coordinates or pick a point.

 

Grips Editing

Cylinders can be edited directly through grips:

  1. Select the cylinder. Notice that it has two grips.

  2. Drag a grip to move the cylinder. (Both grips perform the same function: move.)

Related Commands

Box - creates 3D boxes as solid models.

Cone - creates 3D cones as solid models.

Dish - creates the lower half of 3D balls as solid models.

Dome - creates the upper half of 3D balls as solid models.

Extrude - extrudes 2D entities into 3D solid models.

Interfere - creates 3D volumes of intersecting 3D solid models.

Intersect - removes volumes not in common between two solid models.

MassProp - reports the mass properties of 3D solid models and 2D regions.

Pyramid - creates a pyramid as a 3D solid (Pro and Platinum). Creates a pyramid as a polygon mesh (Classic)

Region - creates 2D regions from 2D entities.

Revolve - revolves 2D entities into 3D solid models.

Section - creates 2D regions from 3D models.

Slice - cuts 3D solids into two parts.

SolidEdit - edits the bodies, faces, and edges of 3D models.

Sphere -  creates 3D balls as solid models.

Subtract - removes one solid model from a second.

Torus - creates 3D donuts as solid models.

Union - joins two or more solid models into a single entity.

Wedge - creates 3D wedges as solid models.


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