GripOverruleMoveGripPointsAt(Entity,
GripDataCollection, Vector3d,
MoveGripPointsFlags) Method
|
Overrules the
OdDbEntity::subMoveGripPointsAt() C++ method and calls it in the
default implementation.
Namespace: Teigha.DatabaseServices
Assembly: TD_Mgd (in TD_Mgd.dll) Version:
24.2.0.0
Syntax
public virtual void MoveGripPointsAt(
Entity entity,
GripDataCollection grips,
Vector3d offset,
MoveGripPointsFlags bitFlags
)
Public Overridable Sub MoveGripPointsAt (
entity As Entity,
grips As GripDataCollection,
offset As Vector3d,
bitFlags As MoveGripPointsFlags
)
public:
virtual void MoveGripPointsAt(
Entity^ entity,
GripDataCollection^ grips,
Vector3d offset,
MoveGripPointsFlags bitFlags
)
abstract MoveGripPointsAt :
entity : Entity *
grips : GripDataCollection *
offset : Vector3d *
bitFlags : MoveGripPointsFlags -> unit
override MoveGripPointsAt :
entity : Entity *
grips : GripDataCollection *
offset : Vector3d *
bitFlags : MoveGripPointsFlags -> unit
Parameters
- entity Entity
- [in] Entity that this overrule applies to.
- grips GripDataCollection
- [in] A collection containing the indices corresponding to grip
points obtained from the getGripPoints() method that indicates
which grip points are now "hot".
- offset Vector3d
- [in] A vector that indicates the direction and magnitude to
which the grip points have been translated.
- bitFlags MoveGripPointsFlags
- [in] Mask of one or more flags specified by the
MoveGripPointsFlags enumeration.
See Also