XCylinder

Works with Bricscad (Windows) Platinum

Creates a cylinder as a 3D X-Solid.

Accessing the Command

command bar:  xcylinder

menu bar:  X-Solids | Cylinder

toolbar:  X-Solids |

 

: xcylinder

Displays a dialog box:

 

Command Options

Option

Description

Origin

Specifies the x,y,z coordinates of the origin point:

  • Type the coordinates in the Origin field, separated by commas.

  • Click the Pick button (), the dialog box temporarily closes.
    Prompts you in the command bar:
    Select Origin:
    Pick a point

Radius X
Diameter X

Specifies the radius or the diameter of the cylinder.

Click the button to switch.

  • Type the value in the X field.

  • Click the Pick button (), the dialog box temporarily closes.
    Prompts you in the command bar:
    Radius:
    Click two points

Minor Radius Y

Specifies them minor radius in case of an elliptical cylinder.

  • Type the value in the Y field.

  • Click the Pick button (), the dialog box temporarily closes.
    Prompts you in the command bar:
    Radius:
    Click two points

Height Z

Specifies the height of the cylinder:

  • Type the height in the Height Z field.

  • Click the Pick button (), the dialog box temporarily closes.
    Prompts you in the command bar:
    Right-mouse to Pick/<Length>:
    Click two points
    or
    Right click
    Prompts you in the command bar:
    Select a line, arc, circle or edge:

    Select a line, arc, circle of edge in the drawing.

Ellipse

Enables the Minor Radius Y field.

Pick All

The Create X-Solid Cylinder dialog box temporarily closes.

Prompts you in the command bar:

  • Elliptical/Centroid/<Base> <0,0,0>: Click the origin point of the cylinder or choose an option.

  • Diameter/<Radius> of cylinder: Click a point to define the radius of the cylinder
    or type D + Enter to define the diameter.

  • Center of other end/<Height>: Click two points to define the height of the cylinder
    or type C + Enter to click the center point of the top face of the cylinder.

  • Base: Places the origin of the cylinder in the center of the base face.

  • Centroid: Places the origin of the cylinder in the center of the cylinder.

 

Elliptical:

  • Center/<Axis endpoint>: Click two points to define the first axis of the ellipse
    or type C + Enter to define the center point of the ellipse.

  • Rotation/<Other axis distance>: Click a point to define the second axis of the ellipse
    or type R + Enter to define the rotation around the major axis.

  • Center of other end/<Height>: Click two points to define the height of the cylinder
    or type C + Enter to click the center point of the top face of the cylinder.

Preview

Displays a preview of the cylinder in the drawing in dashed lines.

View

The Create X-Solid Cylinder dialog box temporarily closes.

Displays the View Options dialog box:

Manipulate

The Create X-Solid Cylinder dialog box closes.

Displays the Manipulate dialog box to Move, Rotate or Align the X-Solid cylinder.

Move: Prompts you in the command bar to specify the displacement vector by clicking two points.

Move To: Prompts you in the command bar to move the origin point of the X-Solid cylinder.

Rotate: Type an angle in the Angle field or choose an angle in the list box, then click an axis button to rotate the X-Solid cylinder.

Align: Aligns the X, Y or Z-axis of the X-Solid box. Prompts you in the command bar to specify two points. The X-Solid cylinder is rotated about its origin.

Done: Creates the X-Solid cylinder.

OK: Reopens the Create X-Solid Cylinder dialog box.

Cancel: Aborts the XCylinder command.

OK

Creates the X-Solid cylinder.

Cancel

Aborts the XCylinder command.

After primitive creation, perform operation:

Launches the XUnion, XIntersect or XSubtract command to be executed using the newly created X-Solid cylinder. You are prompted in the command bar to select one or more other solids.

 

Grips Editing

X-Cylinders can be edited directly through grips:

  1. Select the cylinder. Notice that it has two grips.

  2. Drag any grip to move the cylinder. (The two grips perform the same function: move.)

Related Commands

Cylinder - creates a cylinder as a polygon mesh (Classic); creates a cylinder as a 3D solid (Pro and Platinum).

XBox - creates a three-dimensional X-Solid box.

XCone - creates a cone as a 3D X-solid.

XExtrude - extrudes 2D entities to X-solids.

XRevolve - revolves 2D closed entities to turn them into 3D X-Solids.

XSphere - Creates a sphere as a 3D X-Solid.

XSweep - Extrudes 2D entities along a path to X-solids.

XTorus - creates a torus as a 3D X-Solid.

XWedge - creates a wedge as a 3D X-Solid.

 

 


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