Works with Bricscad (Windows) Platinum
Creates a cylinder as a 3D X-Solid.
Accessing the Command
command bar: xcylinder
menu bar: X-Solids | Cylinder
toolbar: X-Solids |
: xcylinder
Displays a dialog box:
Command Options
Option |
Description |
Specifies the x,y,z coordinates of the origin point:
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Specifies the radius or the diameter of the cylinder. Click the button to switch.
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Specifies them minor radius in case of an elliptical cylinder.
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Specifies the height of the cylinder:
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Enables the Minor Radius Y field. |
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The Create X-Solid Cylinder dialog box temporarily closes. Prompts you in the command bar:
Elliptical:
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Displays a preview of the cylinder in the drawing in dashed lines. |
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The Create X-Solid Cylinder dialog box temporarily closes. Displays the View Options dialog box:
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The Create X-Solid Cylinder dialog box closes. Displays the Manipulate dialog box to Move, Rotate or Align the X-Solid cylinder.
Move: Prompts you in the command bar to specify the displacement vector by clicking two points. Move To: Prompts you in the command bar to move the origin point of the X-Solid cylinder. Rotate: Type an angle in the Angle field or choose an angle in the list box, then click an axis button to rotate the X-Solid cylinder. Align: Aligns the X, Y or Z-axis of the X-Solid box. Prompts you in the command bar to specify two points. The X-Solid cylinder is rotated about its origin. Done: Creates the X-Solid cylinder. OK: Reopens the Create X-Solid Cylinder dialog box. Cancel: Aborts the XCylinder command. |
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Creates the X-Solid cylinder. |
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Aborts the XCylinder command. |
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Launches the XUnion, XIntersect or XSubtract command to be executed using the newly created X-Solid cylinder. You are prompted in the command bar to select one or more other solids. |
Grips Editing
X-Cylinders can be edited directly through grips:
Select the cylinder. Notice that it has two grips.
Drag any grip to move the cylinder. (The two grips perform the same function: move.)
Related Commands
Cylinder - creates a cylinder as a polygon mesh (Classic); creates a cylinder as a 3D solid (Pro and Platinum).
XBox - creates a three-dimensional X-Solid box.
XCone - creates a cone as a 3D X-solid.
XExtrude - extrudes 2D entities to X-solids.
XRevolve - revolves 2D closed entities to turn them into 3D X-Solids.
XSphere - Creates a sphere as a 3D X-Solid.
XSweep - Extrudes 2D entities along a path to X-solids.
XTorus - creates a torus as a 3D X-Solid.
XWedge - creates a wedge as a 3D X-Solid.
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