XWedge

Works with Bricscad (Windows) Platinum

Creates a wedge as a 3D X-Solid .

Accessing the Command

command bar:  xwedge

menu bar:  X-Solids | Wedge

toolbar:  X-Solids |

 

: xwedge

 

Displays a dialog box:

 

Command Options

Option

Description

Origin

Specifies the x,y,z coordinates of the origin point:

  • Type the coordinates in the Origin field, separated by commas.

  • Click the Pick button (), the dialog box temporarily closes.
    Prompts you in the command bar:
    Select Origin:
    Pick a point

Length X

Width Y

Height Z

Specify the dimensions of the wedge:

Length X: parallel to the X-axis of the current UCS

Width Y: parallel to the Y-axis of the current UCS

Height: parallel to the Z-axis of the current UCS

  • Type the dimensions in the Length X, Width Y and Height Z fields.

  • Click the Pick button (), the dialog box temporarily closes.
    Prompts you in the command bar:
    Right-mouse to Pick/<Length>:
    Click two points
    or
    Right click
    Prompts you in the command bar:
    Select a line, arc, circle or edge:

    Select a line, arc, circle of edge in the drawing.

Cube

Disables the Width Y and Height Z fields.

Creates a wedge with equal sides using the Length X field.

Pick All

The Create X-Solid Wedge dialog box temporarily closes. Prompts you in the command bar:

Base/ceNter/<Corner of box> <0,0,0>: Specify the dimensions of the box in the drawing.

  • Base: Places the origin of the wedge in the midpoint of the hypotenuse of the base face.

  • ceNter: Places the origin of the wedge in the center of the slanting face of the wedge.

  • Corner of box: places the origin of the wedge at the square corner of the bottom face.

 

Preview

Displays a preview of the wedge in the drawing in dashed lines.

View

The Create X-Solid Wedge dialog box temporarily closes.

Displays the View Options dialog box:

Manipulate

The Create X-Solid Wedge dialog box closes.

Displays the Manipulate dialog box to Move, Rotate or Align the X-Solid wedge.

Move: Prompts you in the command bar to specify the displacement vector by clicking two points.

Move To: Prompts you in the command bar to move the origin point of the X-Solid wedge.

Rotate: Type an angle in the Angle field or choose an angle in the list box, then click an axis button to rotate the X-Solid wedge.

Align: Aligns the X, Y or Z-axis of the X-Solid wedge. Prompts you in the command bar to specify two points. The X-Solid wedge is rotated about its origin.

Done: Creates the X-Solid wedge.

OK: Reopens the Create X-Solid wedge dialog box.

Cancel: Aborts the XWedge command.

OK

Creates the X-Solid wedge.

Cancel

Aborts the the XWedge command.

After primitive creation, perform operation:

Launches the XUnion, XIntersect or XSubtract command to be executed using the newly created X-Solid wedge. You are prompted in the command bar to select one or more other solids.

Grips Editing

X-Wedges can be edited directly through grips:

  1. Select the wedge. Notice that it has many grips.

  2. Drag any grip to move the wedge. (All six grips perform the same function: move.)

Related Commands

Box - creates 3D boxes as Acis solid models.

Wedge - creates a wedge as a polyface mesh (Classic); creates a wedge as a 3D solid (Pro and Platinum).

XBox - creates a three-dimensional X-Solid box.

XCone - creates a cone as a 3D X-solid.

XCylinder - creates a wedge as a 3D X-Solid.

XExtrude - extrudes 2D entities to X-solids.

XRevolve - revolves 2D closed entities to turn them into 3D X-Solids.

XSphere - creates a sphere as a 3D X-Solid.

XSweep - Extrudes 2D entities along a path to X-solids.

XTorus - creates a torus as a 3D X-Solid.

 

 


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