Cone

Works with Bricscad (Windows) Classic and Pro, Bricscad (Linux) Classic

Creates a cone as polygon mesh (Classic); creates a cone as a 3D solid (Pro).

Accessing the Command

command bar:  cone

menu bar: Draw | 3D Entities | Cone

toolbar:  Solids |

 

: cone

Prompts you in the command bar:

Elliptical/<Center of base of cone> <0,0,0>:  (Pick a point, enter coordinates, or enter an option.)

Diameter/<Radius of base>: (Pick a point, enter coordinates, or type D.)

Apex/<Height of cone>:  (Pick a point, enter coordinates, or type A.)

 

Command Options

Option

Description

Center of Base of Cone

Specifies the center of the cone's base; enter x,y,z coordinates or pick a point.

Diameter

Specifies the diameter of the base; prompts you:

Diameter of base - enter coordinates or pick a point.

Radius of Base

Specifies the radius of the base; enter coordinates or pick a point.

Apex

Specifies the peak of the cone; prompts you:

Apex of cone - pick a point, or enter coordinates.

The point you specify determines the height of the cone, as well as the angle at which it is rotated.

Height of Cone

Specifies the height of the cone; pick two points, or specify coordinates.

 

Elliptical

Creates cones with elliptical bases.

Center

Specifies the center of the elliptical base; prompts you:

Center of ellipse - pick a point, or enter coordinates.

Endpoint of axis - pick another point, or enter coordinates.

Other axis - pick a point, or enter coordinates.

First End of Ellipse Axis

Specifies the endpoint of one elliptical axis.  

Second End of Ellipse Axis

Specifies the other end point of the first elliptical axis.

Other Axis

Specifies the end point of second elliptical axis.

 

Grips Editing

Cone can be edited directly through grips:

  1. Select the Cone. Notice that it has one grip.

  2. Drag the grip to move the cone.

 

Related Commands

Box - creates 3D boxes as solid models.

Cylinder - creates 3D cylinders as solid models.

Dish - creates the lower half of 3D balls as solid models.

Dome - creates the upper half of 3D balls as solid models.

Extrude - extrudes 2D entities into 3D solid models.

Interfere - creates 3D volumes of intersecting 3D solid models.

Intersect - removes volumes not in common between two solid models.

MassProp - reports the mass properties of 3D solid models and 2D regions.

Revolve - revolves 2D entities into 3D solid models.

Section - creates 2D regions from 3D models.

Slice - cuts 3D solids into two parts.

SolidEdit - edits the bodies, faces, and edges of 3D models.

Sphere -  creates 3D balls as solid models.

Subtract - removes one solid model from a second.

Torus - creates 3D donuts as solid models.

Union - joins two or more solid models into a single entity.

Wedge - creates 3D wedges as solid models.


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