Works with Bricscad (Windows) Classic and Pro, Bricscad (Linux) Classic
Creates a cone as polygon mesh (Classic); creates a cone as a 3D solid (Pro).
Accessing the Command
command bar: cone
menu bar: Draw | 3D Entities | Cone
toolbar: Solids |
: cone
Prompts you in the command bar:
Elliptical/<Center of base of cone> <0,0,0>: (Pick a point, enter coordinates, or enter an option.)
Diameter/<Radius of base>: (Pick a point, enter coordinates, or type D.)
Apex/<Height of cone>: (Pick a point, enter coordinates, or type A.)
Command Options
Option |
Description |
Specifies the center of the cone's base; enter x,y,z coordinates or pick a point. |
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Specifies the diameter of the base; prompts you: Diameter of base - enter coordinates or pick a point. |
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Specifies the radius of the base; enter coordinates or pick a point. |
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Specifies the peak of the cone; prompts you: Apex of cone - pick a point, or enter coordinates. The point you specify determines the height of the cone, as well as the angle at which it is rotated. |
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Specifies the height of the cone; pick two points, or specify coordinates. |
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Creates cones with elliptical bases. |
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Specifies the center of the elliptical base; prompts you: Center of ellipse - pick a point, or enter coordinates. Endpoint of axis - pick another point, or enter coordinates. Other axis - pick a point, or enter coordinates. |
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Specifies the endpoint of one elliptical axis. |
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Specifies the other end point of the first elliptical axis. |
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Specifies the end point of second elliptical axis. |
Grips Editing
Cone can be edited directly through grips:
Select the Cone. Notice that it has one grip.
Drag the grip to move the cone.
Related Commands
Box - creates 3D boxes as solid models.
Cylinder - creates 3D cylinders as solid models.
Dish - creates the lower half of 3D balls as solid models.
Dome - creates the upper half of 3D balls as solid models.
Extrude - extrudes 2D entities into 3D solid models.
Interfere - creates 3D volumes of intersecting 3D solid models.
Intersect - removes volumes not in common between two solid models.
MassProp - reports the mass properties of 3D solid models and 2D regions.
Revolve - revolves 2D entities into 3D solid models.
Section - creates 2D regions from 3D models.
Slice - cuts 3D solids into two parts.
SolidEdit - edits the bodies, faces, and edges of 3D models.
Sphere - creates 3D balls as solid models.
Subtract - removes one solid model from a second.
Torus - creates 3D donuts as solid models.
Union - joins two or more solid models into a single entity.
Wedge - creates 3D wedges as solid models.
Bricscad™ is commercialized by Bricsys NV. Bricsys NV and Vondle NV are fully owned subsidiaries of Menhirs NV. Copyright © 2001- Menhirs NV - All rights reserved. |