Works with Bricscad (Windows) Classic and Pro, Bricscad (Linux) Classic
Creates a wedge as a polyface mesh (Classic); creates a wedge as a 3D solid (Pro).
Accessing the Command
command bar: wedge
alias: we
menu bar: Draw | 3D Entities | Wedge
toolbar: Solids
|
: wedge
Prompts you in the command bar:
Center/<Corner of wedge> <4.25,0.00,1.84>: (Pick a point, or enter coordinates.)
Cube/Length/<Opposite corner>: (Pick another point, or enter an option.)
Height of wedge: (Specify the height, or pick two points.)
Command Options
Option |
Description |
Specifies one corner of the wedge's base. |
|
Specifies the other corner of the base. |
|
Specifies the height of the wedge. Note that the tall end of the wedge is drawn from the first corner point specified. |
|
Draws the wedge using a center point and a corner. Prompts you: Center of wedge - specify the center of the entire wedge (not the base). Corner of wedge - specify the location of one of the wedge's corners. |
|
|
Draws a wedge with equal length, width, and height. Prompts you: Length of sides of cubic wedge - specify the same distance for each dimension, length, width, and height. |
|
Allows you to enter distances of all three dimensions; don't enter coordinates. Prompts you: Length of side - specify the length in the x direction; enter a negative number to draw the wedge in the negative x direction. Width across wedge - specify the width of the base. Height of wedge - specify the height. |
Grips Editing
Wedges can be edited directly through grips:
Select the wedge. Notice that it has several grips.
Drag a grip to move the wedge. (All grips perform the same function: move.)
Related Commands
Box - creates 3D boxes as solid models.
Cone - creates 3D cones as solid models.
Cylinder - creates 3D cylinders as solid models.
Dish - creates the lower half of 3D balls as solid models.
Dome - creates the upper half of 3D balls as solid models.
Extrude - extrudes 2D entities into 3D solid models.
Interfere - creates 3D volumes of intersecting 3D solid models.
Intersect - removes volumes not in common between two solid models.
MassProp - reports the mass properties of 3D solid models and 2D regions.
Revolve - revolves 2D entities into 3D solid models.
Slice - cuts 3D solids into two parts.
SolidEdit - edits the bodies, faces, and edges of 3D models.
Sphere - creates 3D balls as solid models.
Subtract - removes one solid model from a second.
Torus - creates 3D donuts as solid models.
Union - joins two or more solid models into a single entity.
Bricscad™ is commercialized by Bricsys NV. Bricsys NV and Vondle NV are fully owned subsidiaries of Menhirs NV. Copyright © 2001- Menhirs NV - All rights reserved. |