Wedge

Works with Bricscad (Windows) Classic and Pro, Bricscad (Linux) Classic

Creates a wedge as a polyface mesh (Classic); creates a wedge as a 3D solid (Pro).

Accessing the Command

command bar:  wedge

alias:  we

menu bar:  Draw | 3D Entities | Wedge

toolbar:  Solids |

 

: wedge

Prompts you in the command bar:

Center/<Corner of wedge> <4.25,0.00,1.84>: (Pick a point, or enter coordinates.)

Cube/Length/<Opposite corner>: (Pick another point, or enter an option.)

Height of wedge: (Specify the height, or pick two points.)

Command Options

Option

Description

Corner of wedge

Specifies one corner of the wedge's base.

Opposite corner

Specifies the other corner of the base.

Height of wedge

Specifies the height of the wedge. Note that the tall end of the wedge is drawn from the first corner point specified.

Center

Draws the wedge using a center point and a corner. Prompts you:

Center of wedge - specify the center of the entire wedge (not the base).

Corner of wedge - specify the location of one of the wedge's corners.

Cube

Draws a wedge with equal length, width, and height. Prompts you:

Length of sides of cubic wedge - specify the same distance for each dimension, length, width, and height.

Length

Allows you to enter distances of all three dimensions; don't enter coordinates. Prompts you:

Length of side - specify the length in the x direction; enter a negative number to draw the wedge in the negative x direction.

Width across wedge - specify the width of the base.

Height of wedge - specify the height.

   

Grips Editing

Wedges can be edited directly through grips:

  1. Select the wedge. Notice that it has several grips.

  2. Drag a grip to move the wedge. (All grips perform the same function: move.)

Related Commands

Box - creates 3D boxes as solid models.

Cone - creates 3D cones as solid models.

Cylinder - creates 3D cylinders as solid models.

Dish - creates the lower half of 3D balls as solid models.

Dome - creates the upper half of 3D balls as solid models.

Extrude - extrudes 2D entities into 3D solid models.

Interfere - creates 3D volumes of intersecting 3D solid models.

Intersect - removes volumes not in common between two solid models.

MassProp - reports the mass properties of 3D solid models and 2D regions.

Revolve - revolves 2D entities into 3D solid models.

Slice - cuts 3D solids into two parts.

SolidEdit - edits the bodies, faces, and edges of 3D models.

Sphere -  creates 3D balls as solid models.

Subtract - removes one solid model from a second.

Torus - creates 3D donuts as solid models.

Union - joins two or more solid models into a single entity.

 


Bricscad™ is commercialized by Bricsys NV. Bricsys NV and Vondle NV are fully owned subsidiaries of Menhirs NV. Copyright © 2001- Menhirs NV - All rights reserved.