Works with Bricscad (Windows) Classic and Pro, Bricscad (Linux) Classic
Creates a cylinder as a polygon mesh (Classic); creates a cylinder as a 3D solid (Pro).
Accessing the Command
command bar: cylinder
alias: cyl
menu bar: Draw | 3D Entities | Cylinder
toolbar: Solids |
: cylinder
Prompts you in the command bar:
Elliptical/<Center of base of cylinder> <0,0,0>: (Enter coordinates, pick a point, or enter E.)
Diameter/<Radius of cylinder>: (Enter a distance, pick a point, or enter D.)
Center of second end/<Height of cylinder>: (Enter a distance, pick two points, or enter C.)
Command Options
Option |
Description |
Specifies the center point of the cylinder's base; enter x,y,z coordinates or pick a point in the drawing. |
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Draws the cylinder with an elliptical base. |
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Specifies the end point of the ellipse's first axis. |
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Specifies the other end of the ellipse's first axis. |
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Specifies the endpoint of the ellipse's second axis. |
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Specifies the radius of the cylinder; enter coordinates, a distance, or pick a point. |
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Specifies the radius of the cylinder; prompts you: Diameter of cylinder - enter coordinates, a distance, or pick a point. |
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Specifies the height of the cylinder; you can enter a negative number to draw the cylinder downwards. |
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Specifies the center point of the cylinder's other end; prompts you: Center of second end - pick a point, or enter coordinates. This option allows you to draw the cylinder rotated at an angle. |
Grips Editing
Cylinders can be edited directly through grips:
Select the cylinder. Notice that it has two grips.
Drag a grip to move the cylinder. (Both grips perform the same function: move.)
Related Commands
Box - creates 3D boxes as solid models.
Cone - creates 3D cones as solid models.
Dish - creates the lower half of 3D balls as solid models.
Dome - creates the upper half of 3D balls as solid models.
Extrude - extrudes 2D entities into 3D solid models.
Interfere - creates 3D volumes of intersecting 3D solid models.
Intersect - removes volumes not in common between two solid models.
MassProp - reports the mass properties of 3D solid models and 2D regions.
Region - creates 2D regions from 2D entities.
Revolve - revolves 2D entities into 3D solid models.
Section - creates 2D regions from 3D models.
Slice - cuts 3D solids into two parts.
SolidEdit - edits the bodies, faces, and edges of 3D models.
Sphere - creates 3D balls as solid models.
Subtract - removes one solid model from a second.
Torus - creates 3D donuts as solid models.
Union - joins two or more solid models into a single entity.
Wedge - creates 3D wedges as solid models.
Bricscad™ is commercialized by Bricsys NV. Bricsys NV and Vondle NV are fully owned subsidiaries of Menhirs NV. Copyright © 2001- Menhirs NV - All rights reserved. |