Cylinder

Works with Bricscad (Windows) Classic and Pro, Bricscad (Linux) Classic

Creates a cylinder as a polygon mesh (Classic); creates a cylinder as a 3D solid (Pro).

Accessing the Command

command bar:  cylinder

alias:  cyl

menu bar:  Draw | 3D Entities | Cylinder

toolbar:  Solids |

 

: cylinder

Prompts you in the command bar:

Elliptical/<Center of base of cylinder> <0,0,0>: (Enter coordinates, pick a point, or enter E.)

Diameter/<Radius of cylinder>: (Enter a distance, pick a point, or enter D.)

Center of second end/<Height of cylinder>: (Enter a distance, pick two points, or enter C.)

Command Options

Option

Description

Center of Base of Cylinder

Specifies the center point of the cylinder's base; enter x,y,z coordinates or pick a point in the drawing.

Elliptical

Draws the cylinder with an elliptical base.

First End of Ellipse Axis

Specifies the end point of the ellipse's first axis.

Second end of Ellipse Axis

Specifies the other end of the ellipse's first axis.

Other Axis

Specifies the endpoint of the ellipse's second axis.

 

Radius of Cylinder

Specifies the radius of the cylinder; enter coordinates, a distance, or pick a point.

Diameter

Specifies the radius of the cylinder; prompts you:

Diameter of cylinder - enter coordinates, a distance, or pick a point.

Height of Cylinder

Specifies the height of the cylinder; you can enter a negative number to draw the cylinder downwards.

Center of Second End

Specifies the center point of the cylinder's other end; prompts you:

Center of second end - pick a point, or enter coordinates.

This option allows you to draw the cylinder rotated at an angle.

 

Grips Editing

Cylinders can be edited directly through grips:

  1. Select the cylinder. Notice that it has two grips.

  2. Drag a grip to move the cylinder. (Both grips perform the same function: move.)

Related Commands

Box - creates 3D boxes as solid models.

Cone - creates 3D cones as solid models.

Dish - creates the lower half of 3D balls as solid models.

Dome - creates the upper half of 3D balls as solid models.

Extrude - extrudes 2D entities into 3D solid models.

Interfere - creates 3D volumes of intersecting 3D solid models.

Intersect - removes volumes not in common between two solid models.

MassProp - reports the mass properties of 3D solid models and 2D regions.

Region - creates 2D regions from 2D entities.

Revolve - revolves 2D entities into 3D solid models.

Section - creates 2D regions from 3D models.

Slice - cuts 3D solids into two parts.

SolidEdit - edits the bodies, faces, and edges of 3D models.

Sphere -  creates 3D balls as solid models.

Subtract - removes one solid model from a second.

Torus - creates 3D donuts as solid models.

Union - joins two or more solid models into a single entity.

Wedge - creates 3D wedges as solid models.


Bricscad™ is commercialized by Bricsys NV. Bricsys NV and Vondle NV are fully owned subsidiaries of Menhirs NV. Copyright © 2001- Menhirs NV - All rights reserved.